Open fairy26 opened 2 years ago
敵 -> プレーヤー
Assets/FPS/Scripts/Gameplay/ProjectileStandard.cs/onHit()
Assets/FPS/Scripts/Game/Shared/Damageable.cs/InflictDamage()
ここで爆発or自傷ダメージなら当該倍率をかける
Assets/FPS/Scripts/Game/Shared/Health.cs/TakeDamage()
プレーヤー -> 敵
Assets/FPS/Scripts/AI/EnemyController.cs/OnDamaged()
damageSource
= Player (UnityEngine.GameObject)
Assets/FPS/Prefabs/Enemies/Enemy_HoverBot.prefab
のMaxHealth: 100
で体力を変更可能 同様にしてプレーヤー・その他の敵もAssets/FPS/Scripts/AI/EnemyController.cs
の以下の箇所で初期化しているっぽい