TTT-2 / TTT2

Trouble in Terrorist Town 2 for Garry's Mod (gmod)
https://steamcommunity.com/sharedfiles/filedetails/?id=1357204556
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Poltergeist's secondary fire #1215

Open ghost opened 10 months ago

ghost commented 10 months ago

Is your feature request related to a problem? Please describe.

Currently the Poltergeist's secondary fire is a long range charge up of the primary fire, after the lazer goes yellow. Which is pretty unintuitive, so like @EntranceJew suggested:

[...] Keep the range-check yellow laser charge but move its functionality to the primary fire.

Originally posted by @EntranceJew in https://github.com/TTT-2/TTT2/issues/1162#issuecomment-1859337669

Describe the solution you'd like

Describe alternatives you've considered

I think the poltergeist's right-click should be changed to allow the player to remotely detonate it (fizzle) without the ending explosion, or maybe scale its end explosion damage and radius by the time it had remaining. [...]

Originally posted by @EntranceJew in https://github.com/TTT-2/TTT2/issues/1162#issuecomment-1859337669

EntranceJew commented 8 months ago

https://github.com/TTT-2/TTT2/assets/5711436/811c1164-73b7-427d-971e-66c67d3b1a44

a version of this, right-click anytime to pop them and left-click does both "reload" is the wait before you can spawn another thumper, normally it's about as long as the thumper is active for, but you don't get the time back post-detonation