Closed Creyox closed 4 years ago
Lua Random is not that random and it can seem as if someone is favorited. However, this is the true nature of random numbers. Random means that it can happen 5 times in a row. There are other randomization algorithms that make sure that there are no same values. However, these are no true random values.
Yeah of course, but if the random generator is shit and not equally distributed this happens more often. That's all I wanted to know, if it's not a real problem or was just very unlikely
Compared to the normal ttt, TTT2 uses a way more often the random function. One way to trouble fix the randomness „bug“ in lua was a randomness warmup we make before each role distribution, calling 3 times the random function. Then we are choosing a random player of all available players and giving him a random role of any available role. If the condition matches or the randomness of 33%, he ist going to receive this new role. Otherwise, the process is repeated. Ref.: https://github.com/TTT-2/TTT2/blob/57781a394f348d7c9e9854295451bc705fc605d6/gamemodes/terrortown/gamemode/server/sv_main.lua#L1591
We could think about a similar addition like the ttt traitor weight addon is doing (decreasing the chance of getting a certain role if being it the last round(s))
We might as well include this in TTT2 base as well (with the option to disable it) I'd like it at least. For most players it feels more random if you receive a different role each time
This PR might have fixed this issue.
Good Catch!
I will close this issue as there were PR(s) addressing this issue.
Thank you @Creyox for reporting and please feel free to reopen this if it happens to you again :)
Hey,
I noticed that some people (especially me) and another player are very often certain roles. As example, sometimes I get 5 times detective in a row and with 8 to 10 players on a server, the chance is very low for that. Today one other player got traitor in like 60-80 % of the time.
So my point is: Do you have something to do with the role distribution? May the random generator is seeded with nearly always the same value or player names...? I mean, of course, it's possible for this to happen, but it feels like sometimes this "problem" happens very often and at another time it's non-existing. If you're sure it has nothing to do with an unequal distribution of the roles I apologize for wasting your time, but I just had to ask you.
TTT2 Version: v0.6.2b Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=849222406
Role settings: