Description A figure from another plane, here to avenge the victims of killers that kill without purpose.
Alignment and Win condition The Reaper starts off without alignment or win condition, he is able to receive one during the round by completing his objectives.
Role abilities and Gameplay
Before the Reaper kills his target
The Reaper is able to see players that are missing in action the same way traitors do.
The Reaper has a Radar which locates dead players' bodies.
If the Reaper is the first person to confirm a dead player he will receive accurate information about the victims (dead players) killer including their name, alignment and location.
The Reapers target will be notified, that the Reaper is after him, so that he can prepare for his
death.
The Reaper will be able to locate his target with a wallhack-like vision that transcends the human eye, as he is a higher being that is able to see his targets anywhere they go.
There is no way to hide from Death itself.
If the reaper is unable to kill his target himself and his target dies to something other than the reaper, he will go back to searching for bodies that have yet to be confirmed to receive a new target.
After the Reaper kills his target
If the Reaper was successful in killing his target he will inherit the alignment and win condition of the victim he avenged.
The Reaper will in most cases also become the same role than the victim he avenged with the exception of the Jackal, Pirate Captain and Deputy
Which would suggest that,
If the Reaper avenged a Pirate Captain, he'd become a Pirate and promoted Pirate Captain as soon as there is no other Pirate around anymore.
If the Reaper avenged a Jackal, he'd become a Sidekick, if there is no other Jackal alive he'd naturally be promoted to be the new Jackal.
If the Reaper avenged a Deputy, he'd become a Sheriff, as a Deputy would die without a living sheriff around.
The reaper should also keep his ability of seeing people that went missing in action.
The Reaper
Description A figure from another plane, here to avenge the victims of killers that kill without purpose.
Alignment and Win condition The Reaper starts off without alignment or win condition, he is able to receive one during the round by completing his objectives.
Role abilities and Gameplay
Before the Reaper kills his target
The Reaper is able to see players that are missing in action the same way traitors do.
The Reaper has a Radar which locates dead players' bodies.
If the Reaper is the first person to confirm a dead player he will receive accurate information about the victims (dead players) killer including their name, alignment and location.
The Reapers target will be notified, that the Reaper is after him, so that he can prepare for his death.
The Reaper will be able to locate his target with a wallhack-like vision that transcends the human eye, as he is a higher being that is able to see his targets anywhere they go. There is no way to hide from Death itself.
If the reaper is unable to kill his target himself and his target dies to something other than the reaper, he will go back to searching for bodies that have yet to be confirmed to receive a new target.
After the Reaper kills his target
If the Reaper was successful in killing his target he will inherit the alignment and win condition of the victim he avenged.
The Reaper will in most cases also become the same role than the victim he avenged with the exception of the Jackal, Pirate Captain and Deputy
Which would suggest that,
If the Reaper avenged a Pirate Captain, he'd become a Pirate and promoted Pirate Captain as soon as there is no other Pirate around anymore.
If the Reaper avenged a Jackal, he'd become a Sidekick, if there is no other Jackal alive he'd naturally be promoted to be the new Jackal.
If the Reaper avenged a Deputy, he'd become a Sheriff, as a Deputy would die without a living sheriff around.
The reaper should also keep his ability of seeing people that went missing in action.
Plays best with