TTT-2 / ttt2-role_necro

TTT2 necromancer role that is able to revive player and transform them into deagle armed zombies.
Apache License 2.0
2 stars 12 forks source link

No Jester and Necromancer #5

Closed MiIkwater closed 4 years ago

MiIkwater commented 4 years ago

This change makes it so the Necromancer can't spawn in a round with the Jester. Rounds with both of these roles are very awkward, as the zombies and necromancer must be careful to not kill the jester, which is sometimes impossible. I've tested this a little bit and everything seems to be working fine.

ThePlatinumGhost commented 4 years ago

You should make a cvar because someone may disagree with you it is always better to give the choice Anyway an alternative can be that necro and zombie can see the jester

TimGoll commented 4 years ago

Something modular is planned for the future

Histalek commented 4 years ago

I dislike this as well. Firstly like PlatinumGhost already said, this should be configurable and not set in stone. Secondly you are not fixing the problem but are merely working around it. The real problem is that the zombies and the necromancer cannot see who the jester is, but they have to kill everyone but the jester.

So imo the solution should be either of the following:

The latter approach is already possible with the TTT2PreventJesterWinstate hook.

on another note:

MiIkwater commented 4 years ago

Thanks for the ideas everyone. I'll try and figure out the solutions you mentioned.

MiIkwater commented 4 years ago

I've messed around with it a ton and I can't get anything to work, so I think this can wait for the future.