Closed NickCloudAT closed 1 month ago
Awesome! A while ago @EntranceJew reported an issue, that the footprints are broken. Could you see this as well? https://github.com/TTT-2/TTT2/issues/1390
I would guess something changed..
But yes, I see the footprints. Not sure if I should also see my own footprints, but I dont.
thanks!
It looks like we need an IsValid check here.. For somereason self:GetActiveWeapon passes in the first frame of death, but IsValid works without issues..
Also added the PreDrop function to disable the ironsight state.
Fixes: https://github.com/TTT-2/ttt2-role_snif/issues/12