Open schoodiwoop opened 3 years ago
Sorry for the late reply!
Thanks for informing me about the DOT issues, it is an issue with how damage is applied to the enemy and ill try to disable it for certain bosses at certain thresholds
As for ToA, i might need to refactor some sections involving adrenaline procs, so thanks for the heads up.
Hello, I wasn't sure if changes are still being made to this mod by the developer, but I found a few bugs that have to do with the Grubberfly's Elegy (or Grubberfly's Light, in Hollow Point). I was attempting a speed-run of every boss in the Hall of Gods with this mod, but I soon realized that the "burn" effect was bugged. Off the top of my head, I can remember two bosses affected by this, Nightmare King Grimm and Sly. Upon each of his "deaths," (Sly has two phases) Sly should be stunned. By "stunned", I mean that it's similar defeat Hornet, or the False Knight/Failed Champion, and how they are knocked back and temporarily stunned.
Well, with the burning effect, it applies over, and over, and over, so that Sly gets knocked back and into the air, again and again and again, until he disappears off the roof of the arena. Each time it does so, it causes a small "freeze".
For NKG, the effect is not as dramatic, it applies when the player lands the killing blow. The game freezes for a few seconds, so that all you can really see is the brilliant flashes of light that are emitted when you land an attack. The sound effect starts to play on repeat, and once all of this is over, his model goes still for a bit, before the challenge closes. Not too big of an issue, but the Grubberfly charm is definitely bugged on at least a few other bosses.
As for the Thorns of Agony charm, it seems to have massive lag whenever it procs (maybe because of the projectiles that it fires), but since no one uses that charm anyway it doesn't really matter.