TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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Origin key doesn't work properly #150

Open Garux opened 11 years ago

Garux commented 11 years ago

Updating origin key in entities tab doesnt work for some entities (info_player_deathmatch) and works for others (item_armor_shard)

Pan7 commented 7 years ago

Non fixed size entities don't really have an origin, you would have to code something to move their brushes/patches ...

Garux commented 7 years ago

Issue was about point entities though! Example: create info_player_deathmatch, edit origin key via Entity inspector: entity position stays unchanged Problem2: select info_player_deathmatch, open Entity inspector, move entity: origin key is not updated in inspector (have to hide & show one for that)

As for group entities, yes they have origin key support in idtech3 engines; If you want to support that in editor, primitives shouldn't be actually moved, but offsetted virtually, just like in engine; This also would mean removing way of setting rotator's and friends pivots via origin key in map compiler.

Garux commented 7 years ago

Heh, one more funny stuff around this: create item_armor_body, edit origin key via Entity inspector: entity position is changed! then move enity: one jumps back to position before change

ensiform commented 7 years ago

Does it change once you close the entity inspector and reopen it?

Garux commented 7 years ago

Idk which of this trio ones you mean, but it changes after toggling inspector in the case, i told, and doesn't in two others.