TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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Suggestion, simple terrain mesh/advanced patch editing (paint,smooth...) #234

Open IZaRTaX opened 11 years ago

IZaRTaX commented 11 years ago

Hi all, it's been 3 years since I use codradiant, there is an option to create / edited the "terrain patch" directly into the editor.

Here is an example using the powerful editor field.:

-here is cod4 radiant create a simple terrain patch: 1380131947-1.png - envoi d'image avec NoelShack

-terrain density 14x15: 1380131940-2.png - envoi d'image avec NoelShack

-this makes vertex like a gtkgensurf style but is a patch: 1380131946-3.png - envoi d'image avec NoelShack

-advanced patch editing dialogs; blend/paint texture: 1380131931-4.png - envoi d'image avec NoelShack

-advanced patch editing dialogs height/smooth (make a mountain) 1380131937-5.png - envoi d'image avec NoelShack

lock/unlock vertex for paint or height/smooth 1380131927-6.png - envoi d'image avec NoelShack

this is just a suggestion that may help in the creation of "terrain" I know that works for this is huge, but as said it is a suggestion.

ensiform commented 11 years ago

Are you sure its the same as a patch itself rather than something new that only the codbsp supports?

IZaRTaX commented 11 years ago

Was it done since the first cod released in 2003 based on the q3 engine. is based on the mesh patch, only on the triangles.

1380138671-7.png - envoi d'image avec NoelShack

download the test: http://www.mediafire.com/?1oy2798ecqruxln

example vidéo call of duty terrain : http://www.youtube.com/watch?v=4kiZZLiqQf4

freemancw commented 11 years ago

Just dropping by and saw this...

It seems like it'd be a fun challenge, but also fairly time consuming. I'm tempted to say that new features like this should be offloaded to third party applications like 3DSMax or Maya, which are going to give an artist significantly more control over the terrain than anything we are likely to create. However, I realize that not everyone has access to these programs, and Blender is not my cup of tea... perhaps a better tack might be to make Blender's UI suck less ;)

Sometimes, I remember brush-based terrain "feeling" better than imported mesh terrain, most often because of lighting and collision issues. Maybe if that process were improved, especially w.r.t to lighting...