TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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Large brushes just breaks, causes leak #271

Open madsami opened 10 years ago

madsami commented 10 years ago

Not sure what to make out of this. If it's an editor problem, or a compiler problem. Maybe both.

I've noticed that on large maps and large brushes (skybox), the compiler will find a leak through the brush, even though it is structural, freshly made, nothing wrong with it from the user's perspective. Makes me think if they are too big, they break somehow? Or the program just can't handle their size? Even by breaking them into smaller pieces, they break again if moved around...

Anyone familiar with this issue? On latest stable 1.6. Same issue in 1.4

Mateos81 commented 10 years ago

Good morning,

I hope you make backups, because it happens from time to time, and taking an older version without the issue fixes it usually; Or try increasing the skybox to reach the point then reduce it again.

Pan7 commented 7 years ago

One of the oldest bugs that exist in Radiant.