TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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.mtl support by netradiant and MF2 game engine #347

Closed osfpsproject closed 8 years ago

osfpsproject commented 8 years ago

.mtl's (used for coloring .obj models) are currently not supported by netradiant or the MF2 game engine. So, at present, neither netradiant nor the MF2 engine is able to display any colors of the obj models (used in the terrain, or even on player models -in combination with a specified color per mesh group in the model-).

ensiform commented 8 years ago

I'm confused. Does netrad support this already and you want it in gtkrad or are you thinking this is the place to request features for netrad too?

osfpsproject commented 8 years ago

I wasn't sure this was the place to request netradiant functions too (there is https://gitlab.com/xonotic/netradiant/issues but that's on gitlab, and there's divVerent's netradiant github site (https://github.com/divVerent/NetRadiant) -which hasn't been updated for ages- itself forked from TTimo's radiant branch, so posted it both at gitlab and github. If not applicable for this github site, then disregard

Mateos81 commented 8 years ago

Yes, but the Xonotic repo is bound to this one: https://github.com/xonotic/netradient Itself a fork of divVerent fork :) Just use the GitLab for NetRadiant and this GitHub for GtkRadient, they're different projects (Gtk is based on 1.4 and Net on 1.5).

TTimo commented 8 years ago

Yeah it looks like you picked NetRadiant as your editor of choice for MF2, so I don't feel GtkRadiant or GtkRadiant's q3map2 branch particularly needs to be involved on there.

If general bug fixes were coming in as pull requests for us too then we would assess them, but in the current situation I don't think it makes much sense for us to have those issues in our tracker. Sorry to cause you extra work by having you enter those in the first place, was a misunderstanding.