TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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Unable to load a previous project #517

Closed doktorKlawktopus closed 7 years ago

doktorKlawktopus commented 7 years ago

So - some backstory:

I have been using Netradiant for several years now. So my current project(s) has/have all been built with that. Recently downloaded GTK Radiant 1.6.5, Started it up and went to load my current project - to be welcomed by this message (Image 1) app crashed

went to check the dump file, and notepad++ fed me a load of gibberish (which I chose not to sift through)

Turned on logging and tried again:

This is all that I have:

Seeking Help.zip

I should note The map will open just fine in netradiant, and I tried simply copying and pasting the map from one window to another, with no luck. I also tested some things out, and loaded some default maps from Elite Force - with no hassle. but any of my maps I tried (some of which are little more than big spheres/boxes as they're still very much a WIP) yielded similar results.

Thank you for you time - let me know if I can answer any questions you may have. I'd love to give this new version of GTK Radiant a fair go (it looks pretty nifty)

Klaw

Pan7 commented 7 years ago

Can you provide a small example map file?

doktorKlawktopus commented 7 years ago

I believe this is the smallest map I have - it's a little project I'm working on still - checked to verify, and it does give me the same issue.

rpg_valkyrie map file.zip

Thank you for getting back to me so quickly (and try not to laugh too hard at the still inexperienced map maker :P)

Pan7 commented 7 years ago

Don't know why it is crashing. This is my backtrace:

#0  0x0046adc7 in TouchingAABBs (mins1=0xc0400022, maxs1=0xc0400016,
    mins2=0x226b05a0, maxs2=0x226b0594) at radiant/pmesh.cpp:2137
#1  0x0046b7c7 in Patch_FindLODMatches (patch=0x22650970, pBTList=0x2300d108,
    pMid=..., pLeft=..., pRight=...) at radiant/pmesh.cpp:2286
#2  0x0046c260 in Patch_CreateLODTrees (patch=0x22650970)
    at radiant/pmesh.cpp:2419
#3  0x0046e0db in Patch_LODMatchAll () at radiant/pmesh.cpp:2838
#4  0x0041ce42 in CamWnd::OnExpose (this=0x21715b50)
    at radiant/camwindow.cpp:1616
#5  0x00426fa0 in expose (widget=0x2164b080, event=0x23b918, data=0x21715b50)
    at radiant/glwindow.cpp:60
doktorKlawktopus commented 7 years ago

I'm at my wits end with my mapping issues, that I'm nearing the point of total windows reload. (Probably do it this weekend). We'll see if that helps at all. Unless a solution can be found before then (I'm still fighting on my end)

Thank you, for any and all of the assistance you give/have given :)

Mateos81 commented 7 years ago

Has this map been done in NetRadiant? Because they have different patch meshes, and 1.4/1.6 don't like it ^^'

Edit: Could someone please try to load it in NetRadiant and see if it works?

Garux commented 7 years ago

Could someone please try to load it in NetRadiant and see if it works?

I should note The map will open just fine in netradiant

NetRadiant? Because they have different patch meshes, and 1.4/1.6 don't like it ^^'

What is the difference exactly? Both write in patchdef2 format (netradiant can also write patchdef3 for doom3)

I wonder why Klaw doesn't simply use editor, which works

ensiform commented 7 years ago

patchDef3 should/(is) only be supported in DOOM3 formats in 1.5-and its forks like NetR.

The issue may be caused by something else, which Pan mentioned in IRC.

doktorKlawktopus commented 7 years ago

@Mateos81 Yes - my maps are built in netradiant, and work in netradiant (I'm basically searching for a 64bit q3map2 compiler to help with some complexity/n00b mapping issues I'm having - and to ultimately allow compiling to use more of my beefy computer.)

@Garux Editor? This is another program? I am unfamiliar with it. Does this program support Star Trek Voyager Elite Force? (RPG-X to be more specific)

Seriously folks - as always, I truly appreciate your time, and any help/info/tips you may be able to pass on.

ensiform commented 7 years ago

@doktorKlawktopus he means why not just keep using NetRadiant.

You should be able to grab the q3map2 from here and use it with netradiant just fine. They are not mutually exclusive.

doktorKlawktopus commented 7 years ago

Ahh - yes. Command line skills to the rescue :) (Because I can't get it integrated correctly - another problem for another day).

in any event - what I gather is 1.5 (and the forks) are not compatable with 1.4 and 1.6 - and as such, I'm stuck with netradiant still - until I start building a new project (Which is totally fine).

Thank you all for your time and patience :) I truly appreciate it.

Garux commented 7 years ago

@doktorKlawktopus in 1.5/net radiants you can alter q3map2 being used: by editing build_menu.xml: var name="\<q3map2">... 1.5 and 1.4 are pretty much compatible (.map-wise), your case is very special one, at which 1.4 sloppy code's fart is fatal 64bit custom netradiant + q3map2: https://goo.gl/gBQSGC

Mateos81 commented 7 years ago

I think Net altered the patch meshes to allow something more complex IIRC; It's an old request to "support" this in Gtk ^^'

Pan7 commented 7 years ago

Here is a map file with the one entity that is crashing radiant https://gist.github.com/Pan7/4036387f81e728dfa033d2464fdde1fa

doktorKlawktopus commented 7 years ago

@Garux Thank you! - I had no idea that netradiant was still being worked on. I was using a 2 year old version. This new one is very useful to me. Thank you.

@Pan7 So based on what you linked - my warp core off/on entity is causing my issue with GTK 1.6?

Pan7 commented 7 years ago

The patch has to many faces with 17. The current maximum is 16, see https://github.com/TTimo/GtkRadiant/blob/master/include/qertypes.h#L347 Need a way to handle this.

Mateos81 commented 7 years ago

(I believe this issue should be re-opened, just to support NetRadiant format without crashing)

ensiform commented 7 years ago

It's not NetRadiant format per-se.