Closed doktorKlawktopus closed 7 years ago
Can you provide a small example map file?
I believe this is the smallest map I have - it's a little project I'm working on still - checked to verify, and it does give me the same issue.
Thank you for getting back to me so quickly (and try not to laugh too hard at the still inexperienced map maker :P)
Don't know why it is crashing. This is my backtrace:
#0 0x0046adc7 in TouchingAABBs (mins1=0xc0400022, maxs1=0xc0400016,
mins2=0x226b05a0, maxs2=0x226b0594) at radiant/pmesh.cpp:2137
#1 0x0046b7c7 in Patch_FindLODMatches (patch=0x22650970, pBTList=0x2300d108,
pMid=..., pLeft=..., pRight=...) at radiant/pmesh.cpp:2286
#2 0x0046c260 in Patch_CreateLODTrees (patch=0x22650970)
at radiant/pmesh.cpp:2419
#3 0x0046e0db in Patch_LODMatchAll () at radiant/pmesh.cpp:2838
#4 0x0041ce42 in CamWnd::OnExpose (this=0x21715b50)
at radiant/camwindow.cpp:1616
#5 0x00426fa0 in expose (widget=0x2164b080, event=0x23b918, data=0x21715b50)
at radiant/glwindow.cpp:60
I'm at my wits end with my mapping issues, that I'm nearing the point of total windows reload. (Probably do it this weekend). We'll see if that helps at all. Unless a solution can be found before then (I'm still fighting on my end)
Thank you, for any and all of the assistance you give/have given :)
Has this map been done in NetRadiant? Because they have different patch meshes, and 1.4/1.6 don't like it ^^'
Edit: Could someone please try to load it in NetRadiant and see if it works?
Could someone please try to load it in NetRadiant and see if it works?
I should note The map will open just fine in netradiant
NetRadiant? Because they have different patch meshes, and 1.4/1.6 don't like it ^^'
What is the difference exactly? Both write in patchdef2 format (netradiant can also write patchdef3 for doom3)
I wonder why Klaw doesn't simply use editor, which works
patchDef3 should/(is) only be supported in DOOM3 formats in 1.5-and its forks like NetR.
The issue may be caused by something else, which Pan mentioned in IRC.
@Mateos81 Yes - my maps are built in netradiant, and work in netradiant (I'm basically searching for a 64bit q3map2 compiler to help with some complexity/n00b mapping issues I'm having - and to ultimately allow compiling to use more of my beefy computer.)
@Garux Editor? This is another program? I am unfamiliar with it. Does this program support Star Trek Voyager Elite Force? (RPG-X to be more specific)
Seriously folks - as always, I truly appreciate your time, and any help/info/tips you may be able to pass on.
@doktorKlawktopus he means why not just keep using NetRadiant.
You should be able to grab the q3map2 from here and use it with netradiant just fine. They are not mutually exclusive.
Ahh - yes. Command line skills to the rescue :) (Because I can't get it integrated correctly - another problem for another day).
in any event - what I gather is 1.5 (and the forks) are not compatable with 1.4 and 1.6 - and as such, I'm stuck with netradiant still - until I start building a new project (Which is totally fine).
Thank you all for your time and patience :) I truly appreciate it.
@doktorKlawktopus in 1.5/net radiants you can alter q3map2 being used: by editing build_menu.xml: var name="\<q3map2">... 1.5 and 1.4 are pretty much compatible (.map-wise), your case is very special one, at which 1.4 sloppy code's fart is fatal 64bit custom netradiant + q3map2: https://goo.gl/gBQSGC
I think Net altered the patch meshes to allow something more complex IIRC; It's an old request to "support" this in Gtk ^^'
Here is a map file with the one entity that is crashing radiant https://gist.github.com/Pan7/4036387f81e728dfa033d2464fdde1fa
@Garux Thank you! - I had no idea that netradiant was still being worked on. I was using a 2 year old version. This new one is very useful to me. Thank you.
@Pan7 So based on what you linked - my warp core off/on entity is causing my issue with GTK 1.6?
The patch has to many faces with 17. The current maximum is 16, see https://github.com/TTimo/GtkRadiant/blob/master/include/qertypes.h#L347 Need a way to handle this.
(I believe this issue should be re-opened, just to support NetRadiant format without crashing)
It's not NetRadiant format per-se.
So - some backstory:
I have been using Netradiant for several years now. So my current project(s) has/have all been built with that. Recently downloaded GTK Radiant 1.6.5, Started it up and went to load my current project - to be welcomed by this message (Image 1)
went to check the dump file, and notepad++ fed me a load of gibberish (which I chose not to sift through)
Turned on logging and tried again:
This is all that I have:
Seeking Help.zip
I should note The map will open just fine in netradiant, and I tried simply copying and pasting the map from one window to another, with no luck. I also tested some things out, and loaded some default maps from Elite Force - with no hassle. but any of my maps I tried (some of which are little more than big spheres/boxes as they're still very much a WIP) yielded similar results.
Thank you for you time - let me know if I can answer any questions you may have. I'd love to give this new version of GTK Radiant a fair go (it looks pretty nifty)
Klaw