I haven't been very active in GtkRadiant development lately, but I built HEAD this weekend to do some map tuning on Quetoo and noticed some pretty major regressions with the Quake / Quake2 / Quetoo surface inspector:
It no longer correctly populates the texture name drop-down, ever.
It requires the full Quake path for texture names, e.g. "textures/group/texture" instead of "group/texture" -- I'm not sure, but I don't think this was the case previously.
Another thing that appeared awkward to me was the window state itself. It might be nice if these floating windows were set to always-on-top, and if the hot keys to make them appear also hid them when they were visible? Did we ever have that behavior? I found myself constantly losing the surface inspector behind the editor.
I haven't been very active in GtkRadiant development lately, but I built
HEAD
this weekend to do some map tuning on Quetoo and noticed some pretty major regressions with the Quake / Quake2 / Quetoo surface inspector:Another thing that appeared awkward to me was the window state itself. It might be nice if these floating windows were set to always-on-top, and if the hot keys to make them appear also hid them when they were visible? Did we ever have that behavior? I found myself constantly losing the surface inspector behind the editor.