TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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idTech2 surface inspector regressions #608

Closed jdolan closed 6 years ago

jdolan commented 6 years ago

I haven't been very active in GtkRadiant development lately, but I built HEAD this weekend to do some map tuning on Quetoo and noticed some pretty major regressions with the Quake / Quake2 / Quetoo surface inspector:

Another thing that appeared awkward to me was the window state itself. It might be nice if these floating windows were set to always-on-top, and if the hot keys to make them appear also hid them when they were visible? Did we ever have that behavior? I found myself constantly losing the surface inspector behind the editor.

jdolan commented 6 years ago

The texture dropdown issue is fixed in the pending PR.