TTimo / GtkRadiant

The open source, cross platform level editor for idtech games
http://icculus.org/gtkradiant/
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autosprite2 shader breaking models in Quake 3 #658

Open Tibuq opened 3 years ago

Tibuq commented 3 years ago

Every time i use a autosprite2 shader on a model or a patch, it breaks the geometry. It only works properly on brushes. This issue might be exclusive to Quake 3 Arena, I'm not sure. Would really like to find out why it does that and if there is any way to fix it.

Some screenshots and videos here: https://trello.com/c/dE2VV7Va/159-compile-a-working-autosprite2-model-for-quake-3-arena

0bsidian commented 2 years ago

This is either an ASE issue or something with how Q3Map2 reads ASE files when compiling. It works fine with ASE files converted to MD3.

http://robotrenegade.com/articles/converting-ase-models-to-md3-with-q3data.html