This primarily addresses a bug where idTech2 games using the "shaders" API will receive Q3 / QER surface flags when a texture is applied to a face. Because these games are only using the "shaders" API for editor convenience (QER_TRANS is pretty nice), it's wrong to pass these flags down into the faces. QER_TRANS, for example, collides with SURF_LIGHT in Quake, Quake2, Quetoo, etc.
This primarily addresses a bug where idTech2 games using the "shaders" API will receive Q3 / QER surface flags when a texture is applied to a face. Because these games are only using the "shaders" API for editor convenience (QER_TRANS is pretty nice), it's wrong to pass these flags down into the faces. QER_TRANS, for example, collides with SURF_LIGHT in Quake, Quake2, Quetoo, etc.