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VoxelGunsmith
Equipping VoxelSniper. The API for the popular Long Range Terraforming plugin VoxelSniper.
MIT License
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3
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Release TODO list
#5
Closed
Deamon5550
closed
9 years ago
Deamon5550
commented
9 years ago
Gunsmith
[x] Log4jLogging (#4)
[ ] Unit tests
[x] text formatting support
[x] event bus
[x] undo/redo refactor
[ ] Brush file format
[x] Offline undo queues
[x] Undo other (/uu)
[x] Expansion system support
[x] Default aliases
[x] vs range
[ ] no-phys
[ ] material lists (/vi)
[ ] Update brushes to support material lists
[ ] Schematic saving/loading
[ ] schematic lists
[x] getblock abort for unloaded chunks
[x] Debug issue with
/b ball material material
[x] Debug brush arg aliases (@Deamon5550)
[ ] Block state support
[x] persistence
[ ] move more values to configuration
[ ] debug log
[x] warning of potential brush selection error (eg.
/b ball
with no action)
[x] shape expansion (@Deamon5550)
[ ] hyper-change
[ ] per-player variable data storage
[ ] Clear undo history command
Bukkit
[ ] hyper-change
[x] entities
[ ] world wrap
Forge
[ ] logging cleanup
[ ] hyper-change
[x] entities
[x] biomes
[x] scheduler
[x] update for latest gunsmith changes
[x] text colour
Sponge
[x] chunks
[x] permissions proxy
[x] event proxy
[ ] hyper-change
[x] entities
[x] biomes
[x] update for gunsmith
[x] gradle setup
VisualScripting
[x] Unit tests
[x] gradle setup
Standalone
[x] basic renderer setup
[x] gradle setup
[ ] gunsmith basic impl
[ ] chunks
[ ] world
[ ] chunk renderer
[ ] lighting
[ ] Gui setup
Gunsmith
/b ball material material
/b ball
with no action)Bukkit
Forge
Sponge
VisualScripting
Standalone