Open DMC73120 opened 1 year ago
Q: Why does farm require a planet scanner? A: Farm does not need a planet scanner.
The :getPlanetNumbers just doesn't know how to get planet the planet number when there is only 1 planet in sector.
The following subrouting fixes this: and you also need to remove where it is checking to see if you have a planet scanner.
:getPlanetNumbers # modified for use without a planet scanner send "l" setVar $pNumCnt 0 :getPlanetNum killalltriggers setTextLineTrigger pNum :pNum " <" setTextLineTrigger pNumSingle :pNumSingle "Planet #" setTextTrigger pNumDone :pNumDone "Land on which" pause :pNum killtrigger pNumDone getText currentline $planet " <" "> " stripText $planet " " if ($planet <> $startPlanet) add $pNumCnt 1 setVar $pNumber[$pNumCnt] $planet end goto :getPlanetNum :pNumSingle getText currentline $planet "Planet #" " " add $pNumCnt 1 setVar $pNumber[$pNumCnt] $planet #waitFor "Planet command" killtrigger pNum killtrigger pNumDone return :pNumDone send " " #8 $pNumber[1] "*" killtrigger pNum killtrigger pNumSingle return
Q: Why does farm require a planet scanner? A: Farm does not need a planet scanner.
The :getPlanetNumbers just doesn't know how to get planet the planet number when there is only 1 planet in sector.
The following subrouting fixes this: and you also need to remove where it is checking to see if you have a planet scanner.