The version of WSST in this repo is not the latest version. It does not have the twarp option, and may be the version that fuses when an alien takes out the fig you are using to twarp refurb. The twarp version will fuse if an alien takes out your fig at the class zero, and if you leave twarp option off it will still try to buy fuel and fail.
This version hangs when encountering aliens or other players figs.
Sometimes this will happen at the surrender prompt. WSST will resume when you holo scan, but it will go right back into the unsafe sector unless you set an avoid.
WSST will not start if you have friendly planets in front of your starting sector. This means you have to drop cash in your door instead of the back of your base. It would also be nice if you could xport to a drop ship and drop cash without the danger of bringing a limp into your base.
Despite not going into friendly sectors with planets, it WILL go into alien sectors, and get you vaporized by the qcannon.
WSST always lays defensive figs, even if mombot is configured for Offensive or Toll.
There should be a "NoGrid" option for builders games.
If stardock has been moved adjacent to fedspace, wsst will try to dro figs in fedspace and get penalized.
in the same game as 7(avove) wsst also does not buy figs, so you get to zero really fast. Furbing at rylos or alpha seems to work as a workaround.
Default class zero should not be stardock if rylos and alpha are known. It should use which ever one is closest and avoid stardock unless buying mines.
The version of WSST in this repo is not the latest version. It does not have the twarp option, and may be the version that fuses when an alien takes out the fig you are using to twarp refurb. The twarp version will fuse if an alien takes out your fig at the class zero, and if you leave twarp option off it will still try to buy fuel and fail.
This version hangs when encountering aliens or other players figs. Sometimes this will happen at the surrender prompt. WSST will resume when you holo scan, but it will go right back into the unsafe sector unless you set an avoid.
WSST will not start if you have friendly planets in front of your starting sector. This means you have to drop cash in your door instead of the back of your base. It would also be nice if you could xport to a drop ship and drop cash without the danger of bringing a limp into your base.
Despite not going into friendly sectors with planets, it WILL go into alien sectors, and get you vaporized by the qcannon.
WSST always lays defensive figs, even if mombot is configured for Offensive or Toll.
There should be a "NoGrid" option for builders games.
If stardock has been moved adjacent to fedspace, wsst will try to dro figs in fedspace and get penalized.
in the same game as 7(avove) wsst also does not buy figs, so you get to zero really fast. Furbing at rylos or alpha seems to work as a workaround.
Default class zero should not be stardock if rylos and alpha are known. It should use which ever one is closest and avoid stardock unless buying mines.