Closed VarunS1997 closed 6 days ago
After some thought about the best way to do this, we decided to add this onto the entity field definitions.
In short, this enables the XP systems we talked about above, but also allows us to better re-implement:
This also allows us to create powerful interactions where one ability can use the usages of another ability.
This is now part of 2024.06.03.
The basic idea of this is that you should, in the rule system, be able to define various kinds of trackers/counters for functionalities not covered in other ways.
For example, XP. Though it probably has other uses too.
These should also be able to be tracked on a per-character or per-party level.