Breaking down strings into parsed values where appropriate would make the data a lot more usable programmatically without pre-digesting it. Parsing them will be a nightmare though so I think this issue more of an exploratory one and not a "please do this now or I will cry and complain"
Immediate examples that come to mind are HP/armor/attacks (splitting dice and bonuses). e.g:
Breaking down strings into parsed values where appropriate would make the data a lot more usable programmatically without pre-digesting it. Parsing them will be a nightmare though so I think this issue more of an exploratory one and not a "please do this now or I will cry and complain"
Immediate examples that come to mind are HP/armor/attacks (splitting dice and bonuses). e.g:
into something like: