What steps will reproduce the problem?
1. Load an Ogre3D dotScene file where the material name in the externals does
not match the name of the scene file. For example the material is
"Scene.material" whereas the scene file name is "MyScene.scene".
What is the expected output? What do you see instead?
The "Scene.material" file will not be loaded. Instead the loader will attempt
to load "MyScene.material", and fail, because that is not the name of the
material file for that scene.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 11 Jul 2012 at 3:55
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 11 Jul 2012 at 3:55