TacticalGhost29 / jmonkeyengine

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axis arrow colors of y- and z-axis should be switched #577

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
The colors of the axis arrows in the jmonkeyengine sdk 3.0RC2 are mapped as
x -> red
y -> blue
z -> green,
which confused me a lot while loading a self-made model (of coordinate axes), 
today.

Imho the natural order of colors (r, g, b) should correspond to the natural 
order of axis (x, y, z). So the right colors would be
x -> red
y -> green
z -> blue.

At least Blender and some other tools I know of, seem to obey this implicit 
rule.

Thank you for you great work
schandbert

Original issue reported on code.google.com by schandb...@googlemail.com on 14 Feb 2013 at 1:30

GoogleCodeExporter commented 9 years ago
Can you please explain how to reproduce this bug? 
(Which are the axes you have mentioned and how do we create them). 
I have tried creating an 'Arrow' axis. But that shows arrow with white color. 

Original comment by mirajkar...@gmail.com on 14 Apr 2013 at 9:00

GoogleCodeExporter commented 9 years ago
It's rather an usabilty issue than bug. What I mean are just the 3 colored 
coordinate axis displayed in the center of the scene in the opengl window (see 
scree shot attached).

The colors of y and z axis should be swapped as described above. In addition it 
would be even clearer, if they were labeled x, y, and z.

I know it's a minor thing, but I believe this could make the life of newbies 
(still fiddling with their fingers to visualize the 
right-handed-coordinate-system) quite a bit easier.

Original comment by schandb...@googlemail.com on 15 Apr 2013 at 8:18

Attachments:

GoogleCodeExporter commented 9 years ago
It's a bug alright.  Newbie here.

Original comment by knowledg...@gmail.com on 29 Jun 2013 at 10:52

GoogleCodeExporter commented 9 years ago
z is towards you in OpenGL

Original comment by normen667 on 15 Feb 2014 at 11:21