Now the snap_keyframe method will take advantage of the fast delta algorithm to update the previous keyframe rapidly.
The engine previously appeared to hang when snapping a keyframe on a grid of, say, 100x100. It was actually just performing that badly. It's not bad now.
Now the
snap_keyframe
method will take advantage of the fast delta algorithm to update the previous keyframe rapidly.The engine previously appeared to hang when snapping a keyframe on a grid of, say, 100x100. It was actually just performing that badly. It's not bad now.
Fixes #98