Closed clayote closed 1 year ago
If there's a lot of world state when snapping a keyframe, it will take an unreasonably long time to do.
This could be addressed by applying a delta from the previous keyframe.
Fixed in #101
If there's a lot of world state when snapping a keyframe, it will take an unreasonably long time to do.
This could be addressed by applying a delta from the previous keyframe.