TacticalToaster / storyboard

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Small Bug w/ Walking #3

Open Corpo35 opened 2 years ago

Corpo35 commented 2 years ago

a small issue with jogging being gutted is it causes models to play a running animation whenever you walk, not run, this usually happens during changing turns whilst walking and it persistently does that animation till you stop walking and start walking again, putting this out here because it looks a bit off

Trop1cal commented 2 years ago

you likely still have jogging code in ur schema, hl2rp does.

Corpo35 commented 2 years ago

you likely still have jogging code in ur schema, hl2rp does.

it's a cw skeleton schema i'm doing testing, removed jogging from code and if i'm aware it might be the problem with every other schema, i dunno though

Trop1cal commented 2 years ago

works fine on my schema, any errors?

Corpo35 commented 2 years ago

works fine on my schema, any errors?

it doesn't display console errors but it displays the running animation while changing turns when walking, or when you walk it slightly plays the animation and it goes back, one error is when raising a swep but i'll make an other issue for that unless you want me to paste it here

Trop1cal commented 2 years ago

go ahead and make a separate issue, what animations do the models you're using have?

Corpo35 commented 2 years ago

go ahead and make a separate issue, what animations do the models you're using have?

both female and male models have hl2 animations, they both do the running animation sequence