Closed mlpo closed 7 years ago
I have been using Feature Extraction and Gaze Estimation is not working there either in the latest build. However, this is after compilation on a somewhat finicky CentOS6 build, so I can't say for sure if it the same problem here, as I haven't identified a root cause yet either.
I have same problem And I find gazeDirection0.x .y .z always equal to 1 or 0, not float number
I have fixed the issue in the new master. It should work now. Let me know if you're still having issues.
-Tadas
I pulled from remote repo today, and since the gaze tracking no longer works on example programs (FaceLandmarkVid and FaceLandmarkVidMulti).
Before (commit 7c20913):![with](https://cloud.githubusercontent.com/assets/1258839/23675048/564bca20-0378-11e7-9172-a361b925e1a4.png)
After (master, commit a3e6631):![without](https://cloud.githubusercontent.com/assets/1258839/23675063/5c64bdf4-0378-11e7-83be-65ae0ab7bd3b.png)
I tried to look a bit to identify the cause of this problem, and I noticed the following: at line 144 of FaceLandmarkVid.cpp,
face_model.eye_model
is equal to 1 in the build that works (commit 7c20913) and equal to 0 in the build that does not work (master). However, I do not know why.Same computer and same toolchain (gcc 6.3.1, opencv 3.2.0).