Taeir / ContextProject-MIGI2

VR Game
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Debug mode + optimizations #515

Closed Taeir closed 8 years ago

Taeir commented 8 years ago

The controls are as follows: General F1 = Debug info (FPS, Vertex count, etc.)

WebClient Stuff F5 = Kick all clients F6 = Clear all teams

Position stuff F = Toggle flight J = Toggle higher jumping N = Toggle noclip Home = Teleport to level spawn

State switching (Menu -> Tutorial -> Dwarfs Won -> Elves won) Page Up = Next state Page Down = Previous state

Entity Spawning B = Bomb C = Carrot G = Gate I = Invisible wall (you will get stuck in it) K = Killer Bunny L = Landmine (will NOT instantly explode) ; = Damaged wall V = Void platform Delete = Kill all bunnies Backspace = Kill nearest entity (excludes playertriggers)

The debug classes are not included in the test coverage.

Geweldig commented 8 years ago

As we used this today during our balancing session and were really happy it was there I think this can and should be merged.

ChielBruin commented 8 years ago

This is very useful for testing the game and as the code looks good I will merge it