Open HXPRedBlue opened 2 months ago
@HXPRedBlue
Thanks for interesting our work!
As you said, if you move at a uniform speed, the acceleration will be zero.
What I meant was that you shouldn't change your motion abruptly to reduce noise. Also, when you get data for your experiment, take an '8' shaped motion, not a circular motion, and you'll have accumulated enough data.
I hope this answers your question.
Hello First of all, thank you very much for your work. I encountered such a problem when performing calibration. I collected data on a flat ground and performed uniform circular motion. I found that my roll and pitch calibrations are relatively accurate, but the calibrated data for yaw, x, y, and z deviate relatively large from the actual values. I looked at papers and codes and found that when ground constraints are applied, the vehicle is required to move at a uniform speed. However, the acceleration constraint initially requires variable-speed motion. If it is uniform speed, then the acceleration is 0, and any component of acceleration is 0. Then it will not play a constraining role because no matter what yaw is, the acceleration constraint is always valid. I don't know if my thinking is correct. How to solve the contradiction between acceleration constraint and ground constraint?