Open TahliaK opened 4 years ago
Image controller should minimize unnecessary file-read/calls by storing image class objects with their associated filenames. If two game segments in the same map use the same sprite, that should not use more than 1 file I/O call for that sprite.
Image controller should minimize unnecessary file-read/calls by storing image class objects with their associated filenames. If two game segments in the same map use the same sprite, that should not use more than 1 file I/O call for that sprite.