Add several types of melee weapons and materials. Different materials have their pros and cons and give their bonuses to weapons.
Wood - almost no cutting damage, brittle, cheap and easy to work with. Good for maces, clubs, spears.
Stone - hard to work with, sometimes shatters, heavy with great bruise damage. Good for spear tips, maces and clubs.
Obsidian - the best not prohibited material. Very sharp and fragile. Great for knifes and swords.
Iron - hard to come by these days. Sometimes it attracts demons, rusts and has additional armor penetration. Best for sharp weapons.
Steel - almost no one can produce it. It attracts demons and provide high armor penetration while being sturdy. Best for any weapons.
Demonic metal - surprisingly not as rare as steel, but almost impossible to make into something useful. It doesn't become any softer in flames, extremely hard to work with and you usually use what you come by. Best used for makeshift shields, blades, arrow tips depending on the size. Attracts demons FAST.
[x] Sap - small pear-like stony or wooden club. Light and easily concealed, but can break sculls.
Wood: STR+(d4/2), stone: STR+d4, iron: STR+d4+1, steel: STR+d4+2, demonic metal: STR+d4+1
[ ] Knuckles - metal or wooden small hand weapon. Light and easily concealed, can be used with martial arts unobstructed.
Wood: STR+(d4/2), stone: STR+d4, obsidian: STR+d4+1, iron: STR+d4+1AP, steel: STR+d4+2AP, demonic metal: STR+d4+2AP
[ ] Club - like sap, but bigger, higher bash damage.
Wood: STR+(d6/2), stone: STR+d6, iron: STR+d6+1, steel: STR+d6+2, demonic metal: STR+d6+1
[ ] Mace - even bigger club with a heavy head.
Wood: STR+(d8/2), stone: STR+d8, iron: STR+d8+2AP, steel: STR+d8+4AP, demonic metal: STR+d8+1+2AP
[ ] Hammer - Shasha's favorite. Giant head on a stick, great to make omelete from lagnams.
Wood: STR+(d10/2), stone: STR+d10, iron: STR+d10+2AP, steel: STR+d10+4AP, demonic metal: STR+d10+1+2AP
[ ] Sword - almost forgotten weapon of the past. Wooden counterpart is inferior to maces.
Wood: STR+(d6/2), iron: STR+d6+2AP, steel: STR+d6+4AP, demonic metal: STR+d6+1+2AP
[x] Knife - made from flint or obsidian, used by everyone.
Wood: STR+(d4/2), stone: STR+d4, obsidian: STR+d4+1, iron: STR+d4+1AP, steel: STR+d4+2AP, demonic metal: STR+d4+2AP
[ ] Obsidian sword - you have to change blades after several hits. Skilled warriors are known to be able to behead with those.
STR+d6+2, 12 blades, loose 1d6 on hit.
[x] Spear - long reach and great piercing damage.
STR+d6
[x] Pike - very long reach, but hard to handle, especially at close quarters.
STR+d8 -1 PARRY
Add several types of melee weapons and materials. Different materials have their pros and cons and give their bonuses to weapons.
Wood - almost no cutting damage, brittle, cheap and easy to work with. Good for maces, clubs, spears. Stone - hard to work with, sometimes shatters, heavy with great bruise damage. Good for spear tips, maces and clubs. Obsidian - the best not prohibited material. Very sharp and fragile. Great for knifes and swords. Iron - hard to come by these days. Sometimes it attracts demons, rusts and has additional armor penetration. Best for sharp weapons. Steel - almost no one can produce it. It attracts demons and provide high armor penetration while being sturdy. Best for any weapons. Demonic metal - surprisingly not as rare as steel, but almost impossible to make into something useful. It doesn't become any softer in flames, extremely hard to work with and you usually use what you come by. Best used for makeshift shields, blades, arrow tips depending on the size. Attracts demons FAST.