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Tairesh
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midia
Fantasy roguelike inspired by my friend's Savage World tabletop RPG.
MIT License
3
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Demo base mechanics
#12
Open
Tairesh
opened
1 year ago
Tairesh
commented
1 year ago
Combat
Melee
[x] #10
[x] basic attacks on distance 0
[x] attacks for spears and pikes with distance 1-2
[x] "smash"-type attacks to items (for now it attacks only terrain, see furniture)
[ ] "cut"-type attacks on some types of items
[x] weapons with minimum strenght
[ ] attacks with allies (+1 to hit for every ally around)
[ ] wearable buckler
[ ] wieldable shield
Ranged
[x] #11
[x] fire-type attacks (maybe spears should go here)
[x] #14
[x] charges for weapons, arrows for example
[x] holster mechanic
[ ] explode-type damage for grenades
Inventory management
[ ] #9
[x] Wield items in left or right hand
[x] Drop items
[x] Wear items in different slots and layers
[x] Display wielded items
[ ] Display weared items
[ ] Ability to take items off from wear
[ ] View items in containers like backpack
[ ] Ability to take items off from container
[ ] Activate special uses of item in active hand (chop tree, dig, etc.)
[ ] Pockets and things like holsters with fast (1 button) access to things inside
Survival
[ ] Basic food and drinks
[ ] Mechanics to consume food and drinks from inventory
[ ] Basic mechanic of hunger and thirst
[ ] Add fatigue when hungry or thirsty
[ ] Handle player's avatar death
Worldgen
[ ] Different chunks generators
[ ] Encounters on a chunkmap
[ ] #4
[ ] #5
Other
[ ] #15
[ ] #7
(unfinished)
Combat
Melee
Ranged
Inventory management
Survival
Worldgen
Other
(unfinished)