In Unreal you can define sockets on static meshes by using 'empty' objects named SOCKET_XXXXX.
When I use the default Blender export I can get Unreal to detect these sockets, but when I use the Capsule exporter the empty objects seem to be ignored. If the object is parented or in a group it doesn't show, if it's set to export individually the file becomes unreadable to Unreal.
In Unreal you can define sockets on static meshes by using 'empty' objects named SOCKET_XXXXX.
When I use the default Blender export I can get Unreal to detect these sockets, but when I use the Capsule exporter the empty objects seem to be ignored. If the object is parented or in a group it doesn't show, if it's set to export individually the file becomes unreadable to Unreal.
Is there any way to get this working?