The broken wall and solid wall segments in sieges seem to need a WallSegment script for the map not to crash (default values suffice).
When following the guide, I did not add these scripts to my custom prefab (only to the parent entity) as it's not mentioned anywhere. I hope with this clarification, someone else's headache can be saved.
(I don't know why GitHub changes line 334 automatically)
The broken wall and solid wall segments in sieges seem to need a
WallSegment
script for the map not to crash (default values suffice).When following the guide, I did not add these scripts to my custom prefab (only to the parent entity) as it's not mentioned anywhere. I hope with this clarification, someone else's headache can be saved.
(I don't know why GitHub changes line 334 automatically)