TaleWorlds / Documentations

https://moddocs.bannerlord.com/
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Clarify need for `WallSegment` script #97

Closed fw623 closed 2 years ago

fw623 commented 2 years ago

The broken wall and solid wall segments in sieges seem to need a WallSegment script for the map not to crash (default values suffice).

When following the guide, I did not add these scripts to my custom prefab (only to the parent entity) as it's not mentioned anywhere. I hope with this clarification, someone else's headache can be saved.

(I don't know why GitHub changes line 334 automatically)