Weird things happen after relogging when using sifter's gambit to listen for strings.
Expected behavior (Which was encountered in singleplayer):
Sifter's Gambit, when passed a string, returns everything but that string when the caster types in chat.
Passing null permanently stops Sifter's gambit from listening and Listener's Reflection functions as normal.
Encountered behavior in multiplayer:
Sifter's gambit functions properly until you relog.
First set of relogging caused Sifter's Gambit, which was passed null recently, to re-listen for the string "0 10 0". It stopped when passed null, but kept listening again after another relog.
Passing a new String to Sifter's Gambit and then null, then relogging, caused Sifter's Gambit to not listen for that string as expected. However, it no longer listens for any string, and Listener's Reflection returns the last message it seems to "remember" the caster saying until you pass null into Sifter's Gambit again, in which functionality resumes.
Modlist
My only suspicions is that a chat mod like No Chat Reports messes with Sifter's Gambit somehow, but I'm not quite sure.
Shown above is casting Sifter's Reflection before and after relogging. Note I had passed the string "goto " most recently to sifter's gambit, making this Extra Spicy Weird.
Tried my best to give as much information as humanly possible, but let me know if more is needed or if I'm goofing somehow, but I have also done my best to understand the spell and that this does indeed seem to be unintended behavior.
Weird things happen after relogging when using sifter's gambit to listen for strings. Expected behavior (Which was encountered in singleplayer):
Sifter's Gambit
, when passed a string, returns everything but that string when the caster types in chat.Sifter's gambit
from listening andListener's Reflection
functions as normal.Encountered behavior in multiplayer:
Sifter's gambit
functions properly until you relog.Sifter's Gambit
, which was passednull
recently, to re-listen for the string"0 10 0"
. It stopped when passed null, but kept listening again after another relog.Sifter's Gambit
and thennull
, then relogging, causedSifter's Gambit
to not listen for that string as expected. However, it no longer listens for any string, andListener's Reflection
returns the last message it seems to "remember" the caster saying until you passnull
intoSifter's Gambit
again, in which functionality resumes.Modlist My only suspicions is that a chat mod like
No Chat Reports
messes withSifter's Gambit
somehow, but I'm not quite sure.Shown above is casting Sifter's Reflection before and after relogging. Note I had passed the string "goto " most recently to sifter's gambit, making this Extra Spicy Weird.
Tried my best to give as much information as humanly possible, but let me know if more is needed or if I'm goofing somehow, but I have also done my best to understand the spell and that this does indeed seem to be unintended behavior.