Hogs of War featured an incredibly basic physics engine for simulating rectangular objects (walls or ceiling objects) getting thrown around by explosions which occurs in some cases.
[x] Investigate the possibility of using Open Dynamics Engine / Newton
[x] Perhaps an even more simplistic implementation which can be reused for character movement and projectiles?
Hogs of War featured an incredibly basic physics engine for simulating rectangular objects (walls or ceiling objects) getting thrown around by explosions which occurs in some cases.
Open Dynamics Engine/ Newton