This is for sounds that don't need to be updated - can just be played and then killed once completed. Once implemented this can be used for most of the sounds in the game; rockets etc will still need to depend on their own source handle though so that they can update the position.
This is for sounds that don't need to be updated - can just be played and then killed once completed. Once implemented this can be used for most of the sounds in the game; rockets etc will still need to depend on their own source handle though so that they can update the position.