Closed solemnwarning closed 5 years ago
Lots of room for improvement (e.g. forward should be taken from actor rather than camera) but otherwise doesn't break anything.
I'm not too concerned whether analogue input works 100% or not here; it's all placeholder code anyway and will be overhauled.
Yeah let's not use squash again.
Separate input processing from position/angle updating and tidy up controls.
Movement is to be handled by simulation as part of multiplayer architecture.
NOTE: Not yet tested with a controller/analog input.