Working on implementing a simple frontend within the editor for creating/editing particle effects
Outlining binary particle format (pps) - doing lots of reading at the moment but looking at implementing extendable chunk-based format; if chunk isn't supported then can be skipped and old particle effects won't break (easily) as format evolves
Doesn't need to be anything especially sophisticated, just some basic particle generation for rockets and bullets.
Resources
Below are a bunch of links to tutorials or papers on other particle systems that were developed for various other engines, just for ideas.
Targets