Hope you're not getting tired of my suggestions, haha. But an Enhanced Fujita scale would be sick. At lower wind speeds, like just above the tornado spawning requirement, there is minimal damage, like an EF0. A few blocks are thrown, maybe a cow or two, but nothing terrible. EF1 would have some mobs thrown and roofing removed. EF2, EF3, and EF4 having proportional damage scaling all the way to EF5, leaving basically a flat destroyed landscape. This would be a fantastic addition after you make tornadoes do damage to the environment. Also, I feel as though depending on the EF rating of the tornado, the visuals should change. EF0, EF1, EF2 should look like rope tornadoes, with EF2 being a thicker rope, EF3 and EF4 should look like proper funnel tornadoes, and EF5 should look like a huge wedge, like El Reno. Just a neat couple additions I believe would go amazingly if you figure out a way to implement them.
EDIT: somehow accidentally closed the issue, reopened it.
Hope you're not getting tired of my suggestions, haha. But an Enhanced Fujita scale would be sick. At lower wind speeds, like just above the tornado spawning requirement, there is minimal damage, like an EF0. A few blocks are thrown, maybe a cow or two, but nothing terrible. EF1 would have some mobs thrown and roofing removed. EF2, EF3, and EF4 having proportional damage scaling all the way to EF5, leaving basically a flat destroyed landscape. This would be a fantastic addition after you make tornadoes do damage to the environment. Also, I feel as though depending on the EF rating of the tornado, the visuals should change. EF0, EF1, EF2 should look like rope tornadoes, with EF2 being a thicker rope, EF3 and EF4 should look like proper funnel tornadoes, and EF5 should look like a huge wedge, like El Reno. Just a neat couple additions I believe would go amazingly if you figure out a way to implement them.
EDIT: somehow accidentally closed the issue, reopened it.