Open MudkipNinja opened 3 years ago
It's because the other mod disables all vanilla overlays, which is where my stuff renders from, I can change my priority to HIGHEST
to solve this on my end, assuming they dont use the same priority
It's because the other mod disables all vanilla overlays, which is where my stuff renders from, I can change my priority to
HIGHEST
to solve this on my end, assuming they don't use the same priority
Woah, thanks for the speedy reply! Yeah that makes sense. I thought that the "Render Vanilla Element" and "Prevent Rendering Options" may supersede that and then force allow other mods to render vanilla overlays, but I guess maybe that isn't how it works.
if prevent event
is off and its not working then something very strange is going on.. as i would think that'd allow mod things to render too..?
I noticed in a modpack I was making for 1.12.2 (Forge Ver 14.23.5.2847), that after activating the Spellbook GUI, it wasn't showing on the screen. I thought it might be a HUD problem, so I created a new instance with only Angel of Vengeance, and the RPG-Hud mod. Sure enough, with the custom HUD disabled, AoV rendered the Spell hotbar fine, but as soon as I switched up the HUD to a custom one, no matter what combination of settings I tried I wasn't able to make the AoV Spellbar show up.
I tried setting it to render over the vanilla hotbar, I tried changing the RPG-Hud settings to allow modded renders, and I increased the Starting Stencil Buffer ref Value slowly to the max, but it didn't seem to help.
Here it is with the RPG-Hud turned off
And here it is with the exact same settings, just turning the RPG-Hud on.
If there are any workarounds for this, please let me know as I would love to use both of these together. This is a truly amazing mod. Thank you!