Hello,
at the moment your language server won't give you helpful diagnostics and autocompletions because luasdl2 is a simple dynamic library that doesn't know anything about C comments. sumneko/lua-language-server has the concept of "libraries" to provide autocomplete and documentation for native C bindings.
Below is a tiny sample that documents SDL.init. I propose to provide such definitions for everything inside luasdl2. The only problem is that somebody would need to redo all the comments inside C source files to include type information for parameter and return values.
---@meta
local SDL = {}
---@enum SDL.flags
SDL.flags = {
Audio = 16,
Events = 16384,
Everything = 62001,
GameController = 8192,
Haptic = 4096,
Joystick = 512,
NoParachute = 1048576,
Video = 32,
}
---@param flags SDL.flags[]
---@return boolean # True on success or false
---@return string # The error message
function SDL.init(flags) end
return SDL
Hello, at the moment your language server won't give you helpful diagnostics and autocompletions because luasdl2 is a simple dynamic library that doesn't know anything about C comments. sumneko/lua-language-server has the concept of "libraries" to provide autocomplete and documentation for native C bindings.
Below is a tiny sample that documents
SDL.init
. I propose to provide such definitions for everything inside luasdl2. The only problem is that somebody would need to redo all the comments inside C source files to include type information for parameter and return values.