[ ] need another more severe clockworks breach, perhaps something that triggers when doing generic research on SCPs, or a new method that adds a chance of generating it
[ ] event -> researcher commits suicide after reading book of dreams and sleeping for 48 hours, only happens once
[ ] event -> diet ghost breach, found in site ## cafeteria, two personnel wounded
[ ] event -> desert in a can breach, site ## lockdown, protocol grey
[ ] event in which self-defense sugar can be used to save the day
[ ] change the syringe's effect, mitigate some event (perhaps a robbery)
[ ] random but more rare (than agent deaths) class D deaths
[ ] event -> MalO breach, psychosis of 2 staff members
[ ] hire doctor -> reduces occurance of agent and class d deaths (basically, multiply a 1/doctor_count chance to every agent/class d death)
[x] class d termination program, constant cycling of class d's, costs more, but offers high danger mitigation per class d
[ ] missile defense system -> when first keter class scp is unlocked ? or space-borne scp ?
[x] automated research program -> clicks research scps every time danger reaches zero, costs 12 cash rate, + 2.4/s research on top of the fact that it is clicking research
[x] make expeditions not always successful, and less successful as a greater percentage of SCPs are contained
[ ] briefcase icon -> black market dealing -> some random danger, fairly small, small random cash, decent cash_rate, small random research rate
[ ] create dev-setup.sh in SCP-Clicker repo for setting up a dev environment, include installing atom, installing language-moonscript if I can, and then the stuff I keep copying from guard13007.com repo, oh! and love from its PPA
[ ] need another more severe clockworks breach, perhaps something that triggers when doing generic research on SCPs, or a new method that adds a chance of generating it
[ ] event -> researcher commits suicide after reading book of dreams and sleeping for 48 hours, only happens once
[ ] event -> diet ghost breach, found in site ## cafeteria, two personnel wounded
[ ] event -> desert in a can breach, site ## lockdown, protocol grey
[ ] event in which self-defense sugar can be used to save the day
[ ] change the syringe's effect, mitigate some event (perhaps a robbery)
[ ] random but more rare (than agent deaths) class D deaths
[ ] event -> MalO breach, psychosis of 2 staff members
[ ] hire researcher -> cost 4.5 cash rate each, generate 0.2 * scp_count research, cost 200 initial hiring fee
[ ] hire doctor -> reduces occurance of agent and class d deaths (basically, multiply a 1/doctor_count chance to every agent/class d death)
[x] class d termination program, constant cycling of class d's, costs more, but offers high danger mitigation per class d
[ ] missile defense system -> when first keter class scp is unlocked ? or space-borne scp ?
[x] automated research program -> clicks research scps every time danger reaches zero, costs 12 cash rate, + 2.4/s research on top of the fact that it is clicking research
[x] make expeditions not always successful, and less successful as a greater percentage of SCPs are contained
[ ] briefcase icon -> black market dealing -> some random danger, fairly small, small random cash, decent cash_rate, small random research rate
[ ] create dev-setup.sh in SCP-Clicker repo for setting up a dev environment, include installing atom, installing language-moonscript if I can, and then the stuff I keep copying from guard13007.com repo, oh! and love from its PPA