TangentFoxy / kiwenwan

A monolith of experimentation, name inspired by toki pona.
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FTL mechanics #5

Open TangentFoxy opened 1 year ago

TangentFoxy commented 1 year ago

Depends on #16 Depends on #17

These mechanics are meant to make short frequent trips most efficient at the cost of player time, while longer trips are a bit slower but overall take less play time. I would also like variety in drive design/tech/capability to be possible.

The default drive speed is 1000c. This would make going to the edge of the largest known solar system take 56 minutes. Obviously, expecting a player to sit around for that long would be stupid, but most star systems should be far smaller than that. A soft cap on possible speeds should be at 10000c, lowering that trip to only 5.6 minutes.

TangentFoxy commented 1 year ago

Average FTL range needs to be like 200 ly? Maybe make the "target distance" of ships like 100 but they are usually underloaded to significantly increase range?

(This concept was based on the previous galaxy generation. The correct value has not been determined yet for the new method.)

TangentFoxy commented 1 year ago

I'm thinking of rebuilding the way systems are generated in order to make the galaxy much larger with more star systems, eliminating the density issues encountered thus far. It will require re-scaling this and time, but it should be worth the extra work.

TangentFoxy commented 6 months ago

Having an updated map should allow for calculating more precise jumps. Your reputation within factions as well as time spent since visiting a system should factor into this, as well as just buying map data. More data on a system makes this effect lessen. (A more accurate model is gathered by spending more time in a system.)

TangentFoxy commented 6 months ago

Navigation can prioritize faster subjective time or faster objective time. Or prioritize fewer jumps, lower fuel usage, fewer stops for refueling.. It will certainly have some complication.

TangentFoxy commented 3 months ago

It's important to note that Block Four has some notes about previous mechanics I experimented with.