Open JohnyDL opened 5 years ago
Okay this has taken some time to prepare but given that it's gonna be a huge stream of pictures I don't want to post it in the middle of another discussion mainly #65 so since it relates to here say hello to the villagers. In most case there are 3 days of data from the same villager. There are a few days 0 and 1 missing and I can't really make comments about the villagers as I post since I've honestly not seen them in this order unless I've gone to the effort of looking them up one by one (a tedious task when I did it for the enchanters) so posting and then I'll analyse and edit those comments in, it might not be now though (4:30 AM)
Megan Zethergyl - Level 100 Bard not much to say other than probably needs to earn levels slower
Remora Wygarthe - Level 100 Bard not much to say other than probably needs to earn levels slower
Paige Nando - Level 24 Blacksmith works hard seems to be able to keep the village satisfied with tools along with the other two blacksmiths, this seems reasonable state of affairs that a village needs about 3% tool makers
Lilianna Aliyar - Level 31 Blacksmith works hard seems to be able to keep the village satisfied with tools along with the other two blacksmiths, this seems reasonable state of affairs that a village needs about 3% tool makers
Gor Gilmore - Level 93 Blacksmith works hard seems to be able to keep the village satisfied with tools along with the other two blacksmiths, this seems reasonable state of affairs that a village needs about 3% tool makers, Jumping 6 levels in 1 day seems unreasonable
Audrey Dojang - Level 78 Butcher, works hard seems to be able to keep the village satisfied with meat along with the other butcher. I'm not sure if this is overpowered in terms of the number you need to sustain a village if we group farmers, ranchers and butchers, together as one complete job one person might do in real time 6% of their time spent killing the animals seems more than fair but for the number of levels they have they might need balancing
Hallan Zatchet - Level 100 Butcher, works hard seems to be able to keep the village satisfied with meat along with the other butcher. I'm not sure if this is overpowered in terms of the number you need to sustain a village if we group farmers, ranchers and butchers, together as one complete job one person might do in real time 6% of their time spent killing the animals seems more than fair but for the number of levels they have they might need balancing
Charles Hardy - Level 4 Cleric, I've done a really good job of lighting my village so they don't have much healing to do, they could use some secondary function or way of training. I do not know if 2% is reasonable for the number of medics in a village (it might be since 1/60 UK people work in health) but they might not be able to keep up with the workload under a full necro attack
Phoebe Towerfall - Level 17 Cleric, I've done a really good job of lighting my village so they don't have much healing to do, they could use some secondary function or way of training. I do not know if 2% is reasonable for the number of medics in a village (it might be since 1/60 UK people work in health) but they might not be able to keep up with the workload under a full necro attack
Ningyan Bass - Level 100 Chef, This cook works hard seemingly feeding the whole 100 villager population with only the help of one other chef. They're probably a little overpowered, I'd expect about 5% of the villagers to need to be cooking food, so three times as many as this, and they'd also need to not be so high level so fast
Tura Noises - Level 100 Chef, This cook works hard seemingly feeding the whole 100 villager population with only the help of one other chef. They're probably a little overpowered, I'd expect about 5% of the villagers to need to be cooking food, so three times as many as this, and they'd also need to not be so high level so fast
Druids, there's not much to see or comment about here. But they are being worked on # 202 and # 136
Enchanters another class that's being worked on I went into detail on # 143 and #102 and there is a fix coming.
Naj Van Hyden - Level 2 farmer and has been for .... Ever something like 50 hour of runtime #228
Farmers are a good I think baseline for what I expect the villagers to be like these work hard on their plants and every one has been around since the start of the village 50 or so play hours ago.
These Lumberjacks provide me with plenty of wood I'd probably have more if I was selling them to the merchant but in a village of 100 or so they're more than enough to maintain the balance and their levels line up well with the farmers
Semil Drumwind - Level 47 Miner, This villager got very lucky and levelled their job 11 times in 1 day this might be a bit overpowered
Sevenson Dunhall - Level 44 Miner, This villager got very lucky and levelled their job 6 times in 1 day this might be a bit overpowered
Kymmie Sope - Level 94 Miner, This villager got very lucky and levelled their job 8 times in 1 day this might be a bit overpowered
Miners overall seem to be working well they might level up a little too quick but it's fractional when comparing them side by side with Lumberjacks and Farmers, the few level 100s here could just have gotten a really lucky mining streak or something
Nitwits I have a hand full of these and their knowledge skill is almost a direct relation to the school teachers skill they've not had the time to level up in the library and the few missing images are down to them being children at the time, I'd say that they're actually fairly good as far as starting villagers go early game but the school teacher could be better and then these would be better for a 100 villager town.
Ranchers, okay so these guys seem a little overpowered doing the same math for these as I did for butchers more than 9% of the time of a person working a farm/ranch and killing their own animals should be spent with the animals. They shouldn't be so high level and there should be a need for more of them, maybe twice as many?
Feck Bilger - Level 6 Teacher, This teacher has taught maybe 15-25 children and yet is still low level, this means the strategies for the school to get the best nitwits is one child at a time and maybe multiple teachers, with players sleeping through the night, they need a thing to do to skill up when there are no children (maybe they could read in the library at study time?) or they need each new child to take longer to grow to an adult, each additional child could take an extra day up to age up to roundup(sqrt(number of vilagers) days)+2 so a village of 1 would take an hour, upto 4 1hr20, 9 1h40, by 100 villagers it would take 12 days or 4 hours to grow a child into an adult and this maybe emulates history the bigger the town/society the longer a childhood free of adult responsibilities can be supported
So 5 days in what can my creative village show for itself?
2 Bards 100, 100 3 Blacksmiths 20, 25, 85 2 Butchers 74, 100 2 Clerics 2, 17 2 Cooks 100, 100 16 Druids, 4, 5, 5, 5, 6, 6, 7, 8, 9, 12, 14, 18, 51, 54, 58, 84, 11 Enchanters 4, 6, 7, 10, 10, 11, 12, 12, 12, 100, 100 26 Farmers 5, 6, 6, 6, 7, 9, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 23, 24, 25, 26, 27, 27, 29, 36, 41 Guards Many accounted due to method of data collection 5 Lumberjacks 10, 35, 37, 46, 59 29 Miners 10, 11, 13 15, 18, 23, 24, 25, 25, 28, 30, 32, 32, 32, 36, 36, 36, 36, 38, 43, 44, 49, 51, 51, 79, 85, 100, 100, 100 2 nitwits 2 Ranchers 100, 100 1 Teacher 5
I've added things as I've thought I needed them or as they entertained me but in spite of the lack of planning and coordination the village is self-sustaining, the miners acquire enough gold and the farmers enough carrots to keep everyone fed, the Cooks obviously make cake but plenty of steak too which doesn't hang around long. I overflowed on eggs, and there's nothing to do about that, the eggs just don't get used fast enough.
Evaluation on the villagers, the Teacher doesn't really level up at any speed, most of these villagers started at level 1, and in 5 days with a hand full of new children every day I'd expect him to be higher than 5. Maybe he should earn experience based on the number of children in the classroom too since right now he's optimised for 1 on 1 tutoring, at least if you want him to level up and the best nitwits overall.
The Cooks, Butchers and Ranchers seem a little OP, the rancher can keep several pens of animals alive without issue and the butchers and cooks obviously level up fast enough that 2 of each is good enough for 103 villagers
Enchanters until a few in game days before I did this count I had only the 2 level 100 enchanters, they probably gain levels too fast and I definitely didn't see the evidence of their hard work, only 36 books in the chest and little in the way of enchanted gear. It is possible the Guards are wearing it in which case I'd like to see that they have enchanted stuff.
I still think the farmers could be better see #54 but I think they and the miners and druids are all seemingly aligned in terms of balance.
The Blacksmith some how feels under balanced they've made tools for all my miners and lumberjacks and guards and replaced them when they broke, I don't know how I'd fix exactly but they feel like maybe they should be the ones if any villagers are with 100 levels in their job
Bard Probably levels up too fast but given only produces happiness I don't see that as a huge problem
Over all I think that your Job system should maybe be a little more like the new knowledge system. it's relatively easy to get to the first levels and harder to get to later ones, in terms of where I'd put the line, probably 8 hours play should get you from 1 to 20 16 hours from 21-40 41-60 should be 32 and so on 248 hours of play would then get you to level 100 and while easily doable with AFK in 2 weeks, 248 hours of more casual play would give the village months of life
Also, I got this data as an incidental thing while working on another bug report -> might not be finished with that for a day or so but related to # 65