TangoTek / TekTopia-Community

Bug/Issue tracking for TekTopia testing
35 stars 12 forks source link

Suggestion: Specialty Villages #455

Open erragar opened 5 years ago

erragar commented 5 years ago

This suggestion is a bit more involved than my previous, but, here we go. It's a simple premise. Allow a "Mayor" the ability to sorta specialize his town with the merchant to allow for better trades for goods that are in abundance in their area.

Normally, at least in my experience, the merchant consistently offers trades for things that I never have, for buildings I don't have, or for things that I have yet to unlock. Perhaps granting the merchant the ability to quickly scan your Storage and set up their trades THEN, might be a better idea then him coming into town for Diamond Armor, when I don't have a Blacksmith...

Konyv commented 5 years ago

Specialty villages would fun. I've been turning mine into a mix of Farms and Lumber in part because I like the idea of a huge farming settlement and because, like you, I've had bad luck with trades so I get emeralds ridiculously slow. They come slow enough that by the time I get enough to grow I've actually lost 1-2 villagers and need to replace them thus setting me back again. :/

Even turning the Necro off I still end up losing some over time because of naturally spawning mobs.

Konyv commented 5 years ago

I know the plan is to have the Merchant trade based off of what structures you have. Like if you don't have a blacksmith then they wont ask for tools. However, that hasn't been quite put in. I've never had a blacksmith, but I still get the occasional request for diamond armor. Ugh.

HexFlareheart commented 5 years ago

The Merchant kind of does and kind of doesn't prioritize trades based on what you have. As far as I've observed, it seems to be based on purchased profession tokens, but the way it does it is really weird. At the start if all you have is farmers, all you'll get is basic food. If you have a lumberjack, you'll start getting wood as well.

The exception is the first trade (IE the one that appears when you initially interact with a given Merchant). The first trade always seems to be some random trade with no regard for what you have access to. I've seen the Merchant ask for diamond swords when I don't even have a miner.