Describe the bug
The current slashing animation of the guard cause zombie to hit then everytime
To Reproduce
Steps to reproduce the behavior:
Guard vs a zombie, until the slashing animation is finished, then damage is dealt and knockback the zombie, which is inefficient, as the zombie can reach the guard before the animation is finished
Expected behavior
A quicker swipe so that they won't get hit everytime they attack
Screenshots
If applicable, add screenshots to help explain your problem.
Server/Location
What server were you playing on? Main(Survival) or Dev (Creative)?
What are the world coordinates of your town hall marker?
Additional context
Add any other context about the problem here.
Describe the bug The current slashing animation of the guard cause zombie to hit then everytime
To Reproduce Steps to reproduce the behavior: Guard vs a zombie, until the slashing animation is finished, then damage is dealt and knockback the zombie, which is inefficient, as the zombie can reach the guard before the animation is finished
Expected behavior A quicker swipe so that they won't get hit everytime they attack
Screenshots If applicable, add screenshots to help explain your problem.
Server/Location What server were you playing on? Main(Survival) or Dev (Creative)? What are the world coordinates of your town hall marker?
Additional context Add any other context about the problem here.