meet error while just select the game
I use the old verson. it said "Can't connect to internet, offline file will be used".
Process terminated. Infinite recursion during resource lookup within System.Private.CoreLib. This may be a bug in System.Private.CoreLib, or potentially in certain extensibility points such as assembly resolve events or CultureInfo names. Resource name: Arg_AccessViolationException
at System.Environment.FailFast(System.String)
at System.SR.InternalGetResourceString(System.String)
at System.SR.GetResourceString(System.String)
at System.SR.get_Arg_AccessViolationException()
at System.AccessViolationException..ctor()
at Interop+Kernel32.GetUserPreferredUILanguages(UInt32, UInt32, Char, UInt32)
at Interop+Kernel32.GetUserPreferredUILanguages(UInt32, UInt32, Char, UInt32)
at System.Globalization.CultureInfo.GetUserDefaultUICulture()
at System.Globalization.CultureInfo.InitializeUserDefaultUICulture()
at System.Globalization.CultureInfo.get_UserDefaultUICulture()
at System.Globalization.CultureInfo.get_CurrentUICulture()
at System.Resources.ResourceManager.GetString(System.String, System.Globalization.CultureInfo)
at System.SR.InternalGetResourceString(System.String)
at System.SR.GetResourceString(System.String)
at System.SR.get_Arg_AccessViolationException()
at System.AccessViolationException..ctor()
at Interop+WinHttp.WinHttpGetIEProxyConfigForCurrentUser(WINHTTP_CURRENT_USER_IE_PROXY_CONFIG ByRef)
at System.Net.Http.WinInetProxyHelper..ctor()
at System.Net.Http.HttpWindowsProxy.TryCreate(System.Net.IWebProxy ByRef)
at System.Net.Http.SystemProxyInfo.ConstructSystemProxy()
at System.Lazy1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ViaFactory(System.Threading.LazyThreadSafetyMode) at System.Lazy1[[System.Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].ExecutionAndPublication(System.LazyHelper, Boolean)
at System.Lazy`1[[System.Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].CreateValue()
at System.Lazy1[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].get_Value() at System.Net.Http.SystemProxyInfo.get_Proxy() at System.Net.Http.HttpClient+<>c.<get_DefaultProxy>b__15_0() at System.Threading.LazyInitializer.EnsureInitializedCore[[System.__Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.__Canon ByRef, System.Func1)
at System.Threading.LazyInitializer.EnsureInitialized[[System.Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]](System.Canon ByRef, System.Func1<System.__Canon>) at System.Net.Http.HttpClient.get_DefaultProxy() at System.Net.Http.HttpConnectionPoolManager..ctor(System.Net.Http.HttpConnectionSettings) at System.Net.Http.SocketsHttpHandler.SetupHandlerChain() at System.Net.Http.SocketsHttpHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken) at System.Net.Http.HttpClientHandler.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken) at System.Net.Http.HttpMessageInvoker.SendAsync(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken) at System.Net.Http.HttpClient.<>n__0(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken) at System.Net.Http.HttpClient+<GetStringAsyncCore>d__41.MoveNext() at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[System.Net.Http.HttpClient+<GetStringAsyncCore>d__41, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](<GetStringAsyncCore>d__41 ByRef) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder1[[System.Canon, System.Private.CoreLib, Version=6.0.0.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e]].Start[[System.Net.Http.HttpClient+d41, System.Net.Http, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a]](d41 ByRef)
at System.Net.Http.HttpClient.GetStringAsyncCore(System.Net.Http.HttpRequestMessage, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStringAsync(System.Uri, System.Threading.CancellationToken)
at System.Net.Http.HttpClient.GetStringAsync(System.Uri)
at System.Net.Http.HttpClient.GetStringAsync(System.String)
at COM3D2_DLC_Checker.Program+d16.MoveNext()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[[COM3D2_DLC_Checker.Program+d16, COM3D2_DLC_Checker, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null]](d16 ByRef)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start[[COM3D2_DLC_Checker.Program+d16, COM3D2_DLC_Checker, Version=3.1.0.0, Culture=neutral, PublicKeyToken=null]](d16 ByRef)
at COM3D2_DLC_Checker.Program.GetDLClistFromCloud()
at COM3D2_DLC_Checker.Program.Main(System.String[])
meet error while just select the game I use the old verson. it said "Can't connect to internet, offline file will be used".