Before getting to the issue, I just wanted to say that this project is amazing and is really the last thing LÖVE is missing from becoming truly the best game-jam engine.
I was wondering if you could provide some instructions on compiling the LÖVE source with emscripten so that others could keep the project up-to-date with the latest version of LÖVE?
It'd be a real shame for this project to fade into obscurity, and I believe LÖVE has reached maturity, so the API won't be changing much any time soon. (11.3 is very stable from what I can tell)
EDIT: I'm attempting to port this to v11.3
My current progress is here and I've succeeded in having most games compile and run. The only thing is, anything that uses shaders seems to fall through (the canvas would be blank) without error. I've tried various compilation settings and edits without success, so help would be appreciated :)
Before getting to the issue, I just wanted to say that this project is amazing and is really the last thing LÖVE is missing from becoming truly the best game-jam engine.
I was wondering if you could provide some instructions on compiling the LÖVE source with emscripten so that others could keep the project up-to-date with the latest version of LÖVE?
It'd be a real shame for this project to fade into obscurity, and I believe LÖVE has reached maturity, so the API won't be changing much any time soon. (11.3 is very stable from what I can tell)
EDIT: I'm attempting to port this to v11.3 My current progress is here and I've succeeded in having most games compile and run. The only thing is, anything that uses shaders seems to fall through (the canvas would be blank) without error. I've tried various compilation settings and edits without success, so help would be appreciated :)