Taosenai / tmr

TMR Modular Realism for Arma 3
http://www.ryanschultz.org/tmr/
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Manual mortar control #26

Open ghost opened 11 years ago

ghost commented 11 years ago

ISSUE

Currently, mortars use the built-in artillery computer, and have no accurate way of judging the correct angle of fire manually.

PROPOSED SOLUTION

Far more complicated than ordinary system but also facilitates more co-ordination, requiring a 2 man team to load, aim and fire mortars efficiently.

Provided that the GUI was intuitive and the range-table was easily readable, the system could be fairly easy to learn, but with a fairly high skill cap when it came to faster loading, aiming and firing.

Taosenai commented 10 years ago

I am opposed to making the use of a mortar require two people simply to effectively operate it. The artillerist role is already of limited interest to most players, and requiring two players to stand in a field looking at tables and doing math while clicking buttons is far worse than requiring one. Now, I do think that it's fine if there are palpable benefits to having two people crewing the mortar, but it should not be necessary.

I will definitely implement a traverse-elevation display for mortars and range tables. The range tables will be loaded on the Datapad (when it's implemented), just like rifle range tables. Ideally there will also be an artillery computer on the datapad which can accept grid, current grid, etc. and calculate a firing solution.

The benefit of having two people would be having someone else run the artillery computer and the radio while one player focuses on getting the mortar lined up, selecting the correct rounds, etc. One player could do all of this at a lower efficiency.