Taranchuk / FasterGameLoading

MIT License
39 stars 2 forks source link

"Same texture with different mask inserted" Error #2

Open handicast opened 1 year ago

handicast commented 1 year ago

https://gist.github.com/HugsLibRecordKeeper/81f127203660ee64be56a69ad98a51e0 I only have the first and last option on. This causes the texture to become a white square for some reason. The 2 middle options completely bug my game and cause this problem to be even more apparent, making pawns and literally everything a white square.

https://gist.github.com/HugsLibRecordKeeper/aaf5c087d65adef6f399f13f0ac5b16a ^ This is a log without FGL on. There are no texture errors.

Taranchuk commented 1 year ago

Do you know from which mods these corrupted textures come from?

SirHumphryApplebee commented 1 year ago

So far I've tracked it down to Bionic Icons and XenoBionicPatcher. https://gist.github.com/HugsLibRecordKeeper/260792d0010fd52271efea3090fa5300

There's also an WorkSettings error presented with More Than Capable. https://gist.github.com/HugsLibRecordKeeper/87971b03f1156720d5e4d715f059e4fc

p87-lyng commented 5 months ago

This might be an old issue - but I concur that this error is being thrown in large amounts in 1.5 as well, with Bionic Icons enabled.

Sakurasrb commented 4 months ago

This might be an old issue - but I concur that this error is being thrown in large amounts in 1.5 as well, with Bionic Icons enabled.

True, this mod seems to be imcompatible with Bionic Icons when the second option is turned on. I wonder would it be possible to just set an exception list for those inccompatible mods, just to make this mod not to interact with them.